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Post by Zenbloke Wed Apr 14, 2010 7:22 pm

I love mag if you love it to and fight for Valor but can't find a Clan then your in luck as I need you my Clan is empty so if you speck engilsh ( just coz I do) ((well Scotish)) then there could very well be a place for you at present I am a level 36 Camando together we can kick some arse! look me up psn DWTKSW Clan name zenblokes army short code ZEN.
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Post by Angelus the Wraith Wed Apr 14, 2010 7:30 pm

Valor? I pwn those guys in my sleep.
I only salute to Raven, nice to see someone who doesn't base his beliefs on other people's opinions though.
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Post by Cool-Guy Sat Apr 24, 2010 9:57 pm

Sver is the best. we beat valor in like 4 minutes in a game i played
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Post by Zenbloke Sat Apr 24, 2010 10:10 pm

thanks for your responces but I am after recurting Clan members.
p.s. we Valor guys win sometimes too.
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Post by Zenbloke Mon May 17, 2010 12:54 pm

I'am no longer recurting as I have joined SIN GO the clan SIN MON THE VALOR!
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Post by BlackStigma Mon May 17, 2010 10:10 pm

Lol you peasants, Raven is the superior faction.
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Post by Angelus the Wraith Mon May 17, 2010 10:14 pm

BlackStigma wrote:Lol you peasants, Raven is the superior faction.

With S.V.E.R. you learn to play.
With Valor you learn to mass poison gas.
With Raven you learn to win.
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Post by Pizzy3C Tue May 18, 2010 8:38 am

I haven't played it since the beta but is Raven the NOOB faction? Like no recoil guns and the most powerful weapons? That's what I saw anyway...
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Post by Angelus the Wraith Tue May 18, 2010 7:07 pm

Pizzy3C wrote:I haven't played it since the beta but is Raven the NOOB faction? Like no recoil guns and the most powerful weapons? That's what I saw anyway...


Raven was always the most organized, and coordinated faction.
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Post by Zenbloke Thu May 27, 2010 9:55 pm

I just found this posted on the Mag blog.

MAG Patch v1.06
Available June 2010 | Size: TBD

Gameplay

  • Player knife attacks no longer deal damage to members of own PMC.
  • Headshot damage bonuses no longer apply to friendly fire.
  • Changed rewards for the resuscitation of an incapacitated ally to
    5XP for partial health revive, and 10XP for full heath revive.
  • Added functionality to Medical Kit so that players can now heal
    themselves with L1 in addition to using R1 to heal or revive a teammate.
  • All vehicle handling has been improved and been given more realistic physics.
  • Added three gun ports to APCs of all factions.
  • Slowed down the rate of fire for the APC’s primary gun, but increased bullet damage.
  • Primary APC gun can now damage enemy APCs.

Weapons

  • Adjusted damage for the AM50, Rollins LRRS, and AGVK sniper rifles vs. vehicles and emplaced turrets.
  • Increased rate of fire for all pistols (Raven’s F57, SVER’s IZ-443, and Valor’s M9).
  • Improved close-range effectiveness and decreased long-range effectiveness for all Pistols, Machine Pistols, SMGs and Shotguns.
  • Made all LMG foregrips less effective at stabilizing fire.
  • Made improved stability skills less effective at stabilizing fire for machine guns.
  • Credit cost for Pistols has been changed to 0c from 100c.
  • Credit cost for Machine Pistols has been changed to 200c from 300c.
  • Credit cost for SMGs has been changed to 300c from 400c.
  • Credit cost for Shotguns has been changed to 400c from 600c.
  • Credit cost for Improved Rocket Launchers has been changed to 800c from 1000c.
  • Credit cost for Smoke Grenades has been changed to 200c from 300c.
  • Credit cost for Poison Gas Grenades has been changed to 500c from 600c.
  • Credit cost for Explosives Detector has been changed to 300c from 600c.

Interface

  • Adjusted requirements for most Medal Awards.
  • Added progress bars to all Medal Awards.
  • Changed vehicle icon visibility on the map to reflect its current
    status of visibility instead of its previous map state of “always seen.”
  • Repaired display problem in the “Community” tab’s “Player Search”
    screen that improperly presented names with multiple non-alphabet
    characters.
  • Statistics for “Enemy Vehicles Destroyed Assists” and “Enemy
    Turrets Destroyed Assists” are now correctly listed in proper category
    “Objectives.”

Graphics

  • Fixed display problem with player’s left hand placement when using foregrip and bipod on the Raven Apex 100 light machine gun.
  • Fixed issue that prevented repaired roadblocks from “shining” to indicate that they can be interacted with.

Technical

  • Previously-released downloadable content (Fast Attack Gear Pack,
    Trooper Gear Pack, Raven’s Spyder Body Apparel, SVER’s Hazard Body
    Apparel, and Valor’s Bulldog Body Apparel) is now accessible to all
    users without PlayStation Store access.
  • Patched problem that prevented users to save loadout with DLC weapons following a “Respec” action.
  • Repaired issue that caused renamed PSN IDs to be incorrectly identified as its previous name when logging in.


Server

  • Updated patching system to allow for faster download speeds when retrieving in-game updates.
most of it sounds intersting but putting up the the load out prices I don't like it took me a good bit of fiddeling about to get my load outs right and have a good ballnece for my solder for the diffrent game types and atckking or defending but for me the only thing they need to fix is the kills like how meny bullets do I have to put into a enemy solder I have lost count of the meny times I have had empted a clip right into some Raven or Sevor troper sometimes right in the chest and nothing just me going "die ya bugger!".
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Post by Pizzy3C Fri May 28, 2010 6:58 am

Zenbloke wrote:I just found this posted on the Mag blog.

MAG Patch v1.06
Available June 2010 | Size: TBD

Gameplay

  • Player knife attacks no longer deal damage to members of own PMC.
  • Headshot damage bonuses no longer apply to friendly fire.
  • Changed rewards for the resuscitation of an incapacitated ally to
    5XP for partial health revive, and 10XP for full heath revive.
  • Added functionality to Medical Kit so that players can now heal
    themselves with L1 in addition to using R1 to heal or revive a teammate.
  • All vehicle handling has been improved and been given more realistic physics.
  • Added three gun ports to APCs of all factions.
  • Slowed down the rate of fire for the APC’s primary gun, but increased bullet damage.
  • Primary APC gun can now damage enemy APCs.

Weapons

  • Adjusted damage for the AM50, Rollins LRRS, and AGVK sniper rifles vs. vehicles and emplaced turrets.
  • Increased rate of fire for all pistols (Raven’s F57, SVER’s IZ-443, and Valor’s M9).
  • Improved close-range effectiveness and decreased long-range effectiveness for all Pistols, Machine Pistols, SMGs and Shotguns.
  • Made all LMG foregrips less effective at stabilizing fire.
  • Made improved stability skills less effective at stabilizing fire for machine guns.
  • Credit cost for Pistols has been changed to 0c from 100c.
  • Credit cost for Machine Pistols has been changed to 200c from 300c.
  • Credit cost for SMGs has been changed to 300c from 400c.
  • Credit cost for Shotguns has been changed to 400c from 600c.
  • Credit cost for Improved Rocket Launchers has been changed to 800c from 1000c.
  • Credit cost for Smoke Grenades has been changed to 200c from 300c.
  • Credit cost for Poison Gas Grenades has been changed to 500c from 600c.
  • Credit cost for Explosives Detector has been changed to 300c from 600c.

Interface

  • Adjusted requirements for most Medal Awards.
  • Added progress bars to all Medal Awards.
  • Changed vehicle icon visibility on the map to reflect its current
    status of visibility instead of its previous map state of “always seen.”
  • Repaired display problem in the “Community” tab’s “Player Search”
    screen that improperly presented names with multiple non-alphabet
    characters.
  • Statistics for “Enemy Vehicles Destroyed Assists” and “Enemy
    Turrets Destroyed Assists” are now correctly listed in proper category
    “Objectives.”

Graphics

  • Fixed display problem with player’s left hand placement when using foregrip and bipod on the Raven Apex 100 light machine gun.
  • Fixed issue that prevented repaired roadblocks from “shining” to indicate that they can be interacted with.

Technical

  • Previously-released downloadable content (Fast Attack Gear Pack,
    Trooper Gear Pack, Raven’s Spyder Body Apparel, SVER’s Hazard Body
    Apparel, and Valor’s Bulldog Body Apparel) is now accessible to all
    users without PlayStation Store access.
  • Patched problem that prevented users to save loadout with DLC weapons following a “Respec” action.
  • Repaired issue that caused renamed PSN IDs to be incorrectly identified as its previous name when logging in.


Server
  • Updated patching system to allow for faster download speeds when retrieving in-game updates.
most of it sounds intersting but putting up the the load out prices I don't like it took me a good bit of fiddeling about to get my load outs right and have a good ballnece for my solder for the diffrent game types and atckking or defending but for me the only thing they need to fix is the kills like how meny bullets do I have to put into a enemy solder I have lost count of the meny times I have had empted a clip right into some Raven or Sevor troper sometimes right in the chest and nothing just me going "die ya bugger!".

Hell with all that I might just rent the game, never liked the beta but if they're workin that hard on the game I think they deserve to have it at leadt checked out.
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